{
	textures: {
		diffuse: {internalType: "GL_RGB", format: "GL_RGB", size: "GL_UNSIGNED_BYTE"},
		normal: {internalType: "GL_RGB", format: "GL_RGB", size: "GL_UNSIGNED_BYTE"},
		selection: {internalType: "GL_RGBA8", format: "GL_RGBA", size: "GL_UNSIGNED_BYTE"},
		lighting: {internalType: "GL_RGB8", format: "GL_RGB", size: "GL_UNSIGNED_BYTE"},
		depth: {internalType: "GL_DEPTH_COMPONENT32", format: "GL_DEPTH_COMPONENT", size: "GL_FLOAT"},
	},
	
	
	
	
	
}














